Scripts for
the briefings and cutscenes
• Thief I : The Dark Project
1. A Keeper's training
"The essence of
balance is detachment. To embrace a cause,
to grow fond or
spiteful, is to lose one's balance, after
which, no action can be trusted. Our
burden is not for the dependent of spirit."
-- Mayar, Third Keeper
I was a kid. No parents, no home. Running
messages and picking pockets to keep
my ribs from meeting my spine. One night
I saw a man...folks just passed him by
like he wasn't there. I thought he must
have something valuable, so I snuck up
on him and made a grab.
"Ugh!"
"That's not for you."
"Please, sir, I'm hungry. Don't tell
the Hammers, I promise..."
"What is your name, boy?"
"Garrett."
"You have talent, lad."
"Let go of me, old man!"
"To see a Keeper is not an easy thing.
Especially one who does not wish to be
seen. We have a need for those as gifted
as yourself. If you've grown tired of
how you live, then follow me, and we will
show you a different way."
"Leave me alone!"
"As you wish."
I caught up with him just before he vanished
into the crowd. It was the
beginning of a very long education...
2. Lord Bafford's Manor
"The most promising
acolyte left us, not out of the lesser
folly of sentiment,
but the greater folly of anger. His heart
was clouded, and his balance was lost,
but his abilities were unmatched. Even
then, we knew to watch him most
carefully."
-- Keeper Annals
I have a simple job planned for this evening.
Break into a guarded mansion,
steal another fat nobleman's priceless
trinket, and leave quietly. Lord Bafford
is out of town, and rumour has it that
the captain of his house guard went with
him, as a bodyguard. The time is ripe
for a bit of burglary.
The front gate of Lord Bafford's manor
is always guarded, and the main street
is
far too exposed. But Cutty tells me there's
a better way in....around to the
side, more out of the way. One guard,
and likely no witnesses to...complicate
matters.
The piece Cutty wants is a scepter...silver,
jewels, the usual adornments. It
should command a high price. Bafford,
like most of his kind, probably keeps
his
treasures on the top floor of the place.
Close to his heart...and far from his
servants.
No point in waiting. I have Cutty's old
sketches of the place, and everyone
who's going to be asleep inside already
is. It's time to begin...
3. Break from Cragscleft Prison
"Before death came,
the liars were made to feast upon the
hands of the thieves,
and the thieves were made to ingest the
tongues of their liar brothers, and we
praised the Master Builder for his judgements."
-- The Hammer Book of Tenets
I went to Cutty's place to deliver the
scepter, but Cutty wasn't there. He'd
been arrested by the Hammerites. Apparently
they didn't approve of his
occupation, and I doubt they approve of
mine. So hopefully they'll never catch
sight of me when I break him out of their
prison. Which is what I'm going to do.
They're holding Cutty in a mining complex
carved out of a quarry. The quarry's
flooded, but the Hammers still work the
top level mines, and have converted part
of the complex into a penitentiary for
those who..."violate" their
tenets.
An associate of mine was confined there,
and has provided me with a map. It
would be difficult to get in by way of
the main gate, but there is another
option. The mines break the surface of
a hill south of the quarry. I'll drop
into the mines and head for the prison,
which will be found somewhere uphill and
to the north. The Hammers don't venture
into these lower mine levels because
they're reputed to be haunted.
I'd rather not have to do this job, but
Cutty's a reliable fence, and I don't
appreciate the Hammerites abducting him.
And he owes me money for the Bafford
job...
4. Down in the Bonehoard
"...And the manfools
piled rock on rocks and raised a treesie
roof, hammers
saws tear the skin of goodsie wood...
...and laughs at the Woodsie Lord. ...And
when learns the Lord of this, He sends
His beastesses to the manfools... ...who
attacks and hammers saws their useless
fleshes, and build him a house of they
rotting skins."
-- Unattributed Trickster song
I was pissed at Cutty for a good while
after the...prison debacle. But hey, you
can't blame him for what the Hammers did
to him. So I decided to go after that
horn Felix talked about. Not like I had
a whole lot of choice, really...the rent
is due...and my landlord's even tougher
than the Hammers.
The map's pretty specific about where
the entrance is. Too bad it's not as clear
about where the HORN is. Felix did some
scrounging before he left, and his notes
say the horn is in the tomb of some nobles...the
Quintus family. Guess I'll just
have to explore.
Felix, always helpful, also said that
the catacombs are supposed to be haunted.
Think I'll go make some inquiries about
where a "heretic" like me can
get some
holy water. Always go prepared...
5. Assassins
"The ancient corruption
was again contained. To do more would
have upset the
balance, but we knew to remain ever vigilant
lest it resurface. Neither the
Hammers nor the pagans could be trusted
not to meddle."
-- Keeper Annals
I had some money to spare after disposing
of the Horn, so it seemed time to
invest in some new..."tools".
Farkus is one of the few merchants willing
to risk
selling to an independent like me, and
his prices are steep...but the other
choice is to let one of the so-called
"City Wardens" give me orders...AND
take a
cut of my profits. They'd been after me
for years to join one of their stables,
but I'm not interested. Maybe they'll
get the idea and give up. More likely
they'll just ramp up the threats. Nothing
I can't handle if I'm careful. AND
lucky. And my luck seems to have finally
turned for the better...
TG1. Thieves' Guild
"In the beginning
we lived as thieves, Stealing fur and
fang of beasts for
survival. Then came the Builder who brought
us the Hammer, And with it we
forged a new way of life. To reject the
Hammer is to denounce the Builder."
-- The Hammer Book of Tenets
I was going to pay Lord Randall and his
vase collection a visit, but the
Downwind Thieves' Guild beat me to the
score. Word is that they haven't divvied
the booty yet. Apparently their leaders...Donal
and Reuben...are arguing over
the prized sapphire vase. Sounds like
they could use a third party to settle
their disagreement. Since I'm no mediator,
I'll just steal the vase from them.
They'll be so busy blaming each other
no one will suspect an outsider.
The Downwinders run a gambling den called
the "Overlord's Fancy," which
operates under a nearby restaurant. The
guild's hideout is beneath the casino.
I have a rough map of the complex I got
from..."sources" from the inside.
Once
I'm in the "Overlord's Fancy"
I'll have to search for the secret entrance
to
the hideout. Have to be careful...the
Downwinder's know me all too well. If
they catch sight of me they'll KNOW who
took the vase. Assuming they don't just
kill me for trespassing.
Finding the vase may prove difficult,
since I have no idea where it is. Should
be a hot topic of conversation among the
Downwinders. Maybe I'll be lucky
enough to overhear where they're stashing
it. Time to make a living...
6. The Sword
"Builds your roofs
of dead wood. Builds your walls of dead
stone. Builds your
dreams of dead thoughts. Comes crying
laughing singing back to life, takes what
you steal, and pulls the skins from your
dead bones shrieking."
-- Clay tablet in an abandoned Trickster
temple
I was contacted by a woman named Victoria.
She claims to represent a client who
was impressed by the way I took care of
Ramirez, and now wants me to steal
something for him. The target is a magical
sword, owned by a nobleman and
collector named Constantine. Little is
known about Constantine except that he
is
an eccentric new face in this city, and
mostly keeps to himself. Victoria says
the sword will probably be on display,
but it will be well protected by guards
and security systems. She also mentioned
that the guards are tough and
organized, and the mansion is confusing
to navigate in.
The house was constructed recently, so
I've had to piece together my own map,
from observation and hearsay. Sounds like
the place is a bit of a maze. I guess
if you're rich enough you can build any
sort of madhouse to live in.
This is going to be a challenging job,
but it will pay better than the last few
I've taken. As usual, the front entrance
is heavily guarded, but I've managed to
find another way in. 'Course once I've
picked up the sword I'll still have to
worry about getting back out...
First cutscene
Scene: View of the city.
View pans downwards towards the window
to Garrett's
apartment, a lamp flickering on the windowsill.
View then moves inwards, still
focused on the lamp. There is soft knocking
on the door. When no reply comes,
it repeats.
Viktoria: "Garrett?
It's Viktoria. I trust you made it back
alive? You've done
well, Garrett. Come with me, and bring
the sword."
As she speaks, the scene
pans to the right, to show Garrett, face
hidden,
holding the Sword. View continues towards
the closed door, then stops.
Viktoria: "There
is someone you have to meet. It's time
for the payment you've
been promised."
As she speaks, Garrett
moves into the view and opens the door.
A woman is
silhouetted in the light from the hallway.
Garrett: "Yes."
Scene changes. View
pans down past a stained glass window
depicting a hanging
man, then past a rafter with vines twined
around it. The view settles on
Garrett, lounging in a chair before a
fireplace, Viktoria and another man
standing in front of him, all shown as
silhouettes.
Man: "A refreshment,
Mister Garrett? I'm in the possession
of a superior
brandy, that has the most...restorative...effect."
Garrett: "I prefer
my payment in CASH...not liquor, Mister...ahh..."
View switches to Garrett,
lounging in the chair. No longer a simple
silhouette, his face is still partially
shrouded in shadows. The unknown man is
silhouetted in front of him, only partially
shown.
Man: "My apologies."
The stranger reaches
down and lifts up a bottle.
Man: "I've been
watching you, Mister Garrett. So closely,
in fact, that I'm
afraid I'd forgotten we haven't actually
met yet. I am...Constantine."
As he speaks, the view
changes to the wall behind him, which
has what appear
to be cave drawing on it, depicting both
people and animals running in the same
direction. It is unclear if the animals
are chasing the people or simply
running as well. The sound of a drink
being poured is heard, as well as that
of
a fly buzzing around. The view settles
on the face of the stranger, an elderly,
balding man, who smiles and offers Garrett
a drink.
Garrett: "All this
time I thought you were going to pay me."
View returns to silhouettes
of the three. Constantine extends the
drink to
Garrett.
Garrett: "You've
brought me here to kill me?"
Constantine: "But
you have it all wrong, Mister Garrett."
Garrett reaches up and
accepts the glass from him.
Constantine: "Would
it surprise you to know that it was I
who hired you to
steal my own sword?"
As he speaks, the view
changes to the table, where Constantine
places the
bottle. A few drops of the liquor fall
to the table, green in colour, and
settle.
View changes to Garrett,
still seated, Constantine still a partial
silhouette,
then switches to the face of the beautiful
Viktoria.
Constantine: "Yes.
You see, Viktoria and I are..."
Viktoria: Interrupting,
eyes moving to look at Constantine.
"Old associates."
View returns to the
lounging Garrett, Constantine still a
partial silhouette.
Constantine: "Yes.
You were being tested. Do you understand?
And I must say,
you more than live up to your reputation.
You are quite an extraordinary
Thief."
As he speaks, the view
moves forward towards Garrett slightly,
then changes to
the floor, focused on one of the legs
of Garrett's chair. There are small vines
growing out of the floor, beginning to
twine around the chair leg. Garrett
moves his leg just as the vines reach
it. The view then returns to the
silhouettes of all three of them.
Garrett: "Testing
me? What is it you want from me, Constantine?"
Constantine: "I
am a collector, Mister Garrett."
He gestures towards
a mantle behind him. The view switches
to that mantle.
Constantine: "But
there are some...items, that are not available
for purchase.
They must be acquired using other means.
In this case the item in question
would be best acquired by thieving. Not
simple thieving...no. I need an artist.
Like yourself."
As he speaks, the view
moves slowly down the mantle, which displays
several
odd and curious objects, one of which
appears to be a shrunken head. The wall
behind these objects seems to have more
"cave drawings" on it, but cannot
be
made out. Strangely, the sound of a pig
can be heard. The view settles on an
object at the end, which shows the reflection
of both Garrett's and
Constantine's silhouettes.
Garrett: "What
exactly IS this...item?"
The view changes to
the three silhouettes again.
Constantine: "It
is the gemstone called The Eye, for it's
unusual..."
The view moves again
to Viktoria's face.
Viktoria: Interrupts
again. "Appearance."
She turns her eyes towards
Garrett. Then the view returns to the
three
silhouettes.
Constantine: "Yes.
Kept hidden in the sealed cathedral deep
inside the halls of
the scum Hammerites. Oh, but forgive me.
You are, possibly...friendly...with
the Order of the Hammer?"
Garrett: "No. Fanatics
make unreliable friends."
The view moves to Garrett,
still lounging, with Constantine still
only a
partial silhouette. The view moves slowly
towards the right.
Constantine: "Excellent.
I am prepared to offer you quite a sum.
A hundred
thousand, upon receipt of The Eye."
The view returns to
show the three of them as silhouettes.
Garrett: "I don't
see how I can refuse such an offer."
As he speaks, Viktoria
turns towards the right, and starts to
move slowly in
that direction.
Constantine: "Marvelous.
Viktoria can fill you in on all the particulars.
And
Mister Garrett...the sword. Keep it."
As he speaks, Garrett
stands, and the two of them shake hands.
The view
changes to the table where Constantine
spilled some drops of liquor. The view
focuses on these drops.
Constantine: "You
have earned it. But also...I believe you'll
find it useful in
your quest..."
Some small growth, like
grass, appears to have sprouted from these
drops.
Soon, the same growth appears in the other
drops, and grow quickly. Then
thicker growth, like small branches, are
shown growing out of them as well. The
scene then fades to black.
7. The Haunted Cathedral
"Come the time
of peril, did the ground gape, and did
the dead rest unquiet
'gainst us. Our bands of iron and hammers
of stone prevailed not, and some did
doubt the Builder's plan. But the seals
held strong, and the few did triumph,
and the doubters were lain into the foundations
of the new sanctum."
-- Collected letters of the smith-in-exile
The Eye that Constantine wants is in the
abandoned cathedral of the Hammerites.
The cathedral is located in the section
of the city that was deserted years ago,
after some kind of catastrophe. I've heard
stories of the incident...most are
wild rumours about hordes of zombies and
raging fires. Now that part of the city
is walled off...no one's allowed to go
in. Not that many people would dare to
in
the first place.
Maps of the area are easy to find...in
attics, and old trunks...but, like all
of
them, the one I've got is over fifty years
old. I'll make my way through the
ruins to the Hammerite cathedral, and
find a way inside. Once I get inside the
cathedral, I'll have to locate The Eye.
Something tells me that this is not going
to be easy. But for the amount I'm
getting paid...I'm willing to take some
serious risks...
TG2. The Mage Towers
"From unknown origins
they came
They live isolated beyond the city
The extent of their arcane power is unknown
We must be very cautious in dealing with
them
Close observation must continue"
-- Keeper Xavier, Treatise on Mages
The Talisman of Earth is guarded by a
foreign mages' sect known as the "Hand
Brotherhood". They reside in a compound
of huge towers, where they practice
their arts of Earth, Air, Fire, and Water.
The Talisman is likely kept in the
Earth tower...but there's little chance
it'll be that simple. No doubt the
Talisman is heavily guarded and probably
protected by magic. But mages love to
write everything down...I should "stumble"
on something useful about their
precious trinket.
I bribed some servants to get me a map
of the common grounds...the best I could
do since only the mages are allowed in
the towers. I'll enter the courtyard
just outside the central keep entrance.
Once inside I'll need to move quickly
to find the Talisman. I wouldn't last
long in a fight against the mages...
8. The Lost City
[Thief version]
"The knowledge
of those who came before could neither
be disseminated or
destroyed. Its power would be a dangerous
tool in the wrong hands, but would
also insure against future cataclysm.
At that time we chose to maintain it with
writings preserved in extant locations."
-- Keeper Annals
The Keepers have hidden the Talismans
of Fire and Water in a place they call
"The Lost City". Some kind of
cataclysm buried the place underground
ages ago.
The Keepers have sealed the access to
the city: a cleft in the river bottom
near the east side. If the materials in
the library are right, the strange
stone I found can be used to open that
seal.
I've also got a map...it's so old the
edges crumble in my hands. It shows the
city...or at least how it was back then.
I hope the old place hasn't changed
much...
[Thief Gold version]
"The knowledge
of those who came before could neither
be disseminated or
destroyed. Its power would be a dangerous
tool in the wrong hands, but would
also insure against future cataclysm.
At that time we chose to maintain it with
writings preserved in extant locations."
-- Keeper Annals
The Keepers have hidden the Talisman of
Fire in a place they call "The Lost
City". Some kind of cataclysm buried
the place underground ages ago. The
Keepers have sealed the access to the
city: a cleft in the river bottom near
the east side. If the materials in the
library are right, the strange stone I
found can be used to open that seal.
I've also got a map...it's so old the
edges crumble in my hands. It shows the
city...or at least how it was back then.
I hope the old place hasn't changed
much...
TG3. Song of the Caverns
"Blindness is the
manfools theys gathers up treasures and
greeders themselves
on gold rocks and fetters
The Woodsie One wreaks thems with lilacs
and nettles and gathers theys bones
for His porridge and feathers."
-- Text Unattributed, Sumac on Parchment
The Keepers stashed the Talisman of Water
in a series of hidden caverns located
deep below the city. According to their
map I'll find it in a shrine located in
the lowest cavern. I don't expect to run
into anything too threatening other
than a few venemous spiders, however the
map does contain this note: "Stand
not
against us, lest you feel the sting of
ignorance's barbs." Heh...sounds
like
Keeper talk for "We've rigged the
place".
An informant of mine, Giry, made a home
for himself in these caverns after he
lost his job tending the ticket counter
of a nearby opera house. He should know
these caverns better than anyone, so I'll
pay him a visit, to see if he has any
useful information for me...
9. Undercover
[Thief version]
"Having pledged
our honour as shield over Earth and Air,
we must be ever
mindful. Let them be locked away and safe,
but ever in view of the faithful.
Future generations are hostage to our
care."
-- Sermon of the Talismans
Getting the Talismans of Air and Earth
will be an interesting challenge, but
I'll need them if I want to get "The
Eye" for Constantine. They're well
hidden
inside the city's Hammer Temple...so I'll
have to do some scouting around.
Problem is the place is fully active,
day and night...not even I could stay
undetected for very long.
Well, they say that the best place to
hide a letter is on the mantlepiece. With
that in mind I'll be going in by the front
door...dressed as a Hammerite
Novice. That should be perfect since Novices
aren't allowed to speak while on
the Temple grounds.
My contacts can get me a Novice's pass
to get me through the gate. Once inside
I'll be free to take my time...explore
the place thoroughly...and find the
Talisman. As long as I don't do anything
violent...or get caught somewhere I
shouldn't be. Because as the new arrival
I'll be the first person they suspect
if anything goes wrong...
[Thief Gold version]
"Having pledged
our honour as shield over Air, we must
be mindful. Let it be
locked away and safe, but ever in view
of the faithful. Future generations are
hostage to our care."
-- Hammerite Sermon of the Talisman
Getting the Talisman of Air will be an
interesting challenge, but I'll need it
if I want to get "The Eye" for
Constantine. It's well hidden inside the
city's
Hammer Temple...so I'll have to do some
scouting around. Problem is the place
is fully active, day AND night...not even
I could stay undetected for very
long.
Well, they say that the best place to
hide a letter is on the mantlepiece. With
that in mind I'll be going in by the front
door...dressed as a Hammerite
Novice. That should be perfect since Novices
aren't allowed to speak while on
the Temple grounds.
My contacts can get me a Novice's pass
to get me through the gate. Once inside
I'll be free to take my time...explore
the place thoroughly...and find the
Talisman. As long as I don't do anything
violent...or get caught somewhere I
shouldn't be. Because as the new arrival
I'll be the first person they suspect
if anything goes wrong...
10. Return to the Cathedral
"And he did say,
"Shall we not use this power, as
our enemies used it unto us?
Do we not carve their wild forests into
our beams and boards? Do we not tame
their raging streams to carry our boats?"
And in their youth and foolishness,
did his brothers say, "Yes, let us.""
-- Collected letters of the smith-in-exile
With the Talismans, I'll be able to break
the wards on the Cathedral. It's time
for me to retrieve "The Eye"
and bring it to Constantine.
Last time I was here, "The Eye"
was inside, in PLAIN SIGHT on the main
altar. I
just have to grab it, and leave. But that
won't necessarily be easy if the
place is as...haunted as it looked before.
So if things get tough, there is
another way out: throught the gate in
the Cloister, behind the Cathedral.
The sooner this ordeal is over with,
the better. When I get paid for this job,
I'm gonna retire in style...
Second cutscene
Smoke drifts onto the
screen from the left. The sound of something
burning
fiercely is heard. The smoke drifts to
the right, until the source is visible:
The Eye. It drifts through the air, towards
a pair of hands, which close around
it. The view changes to show Constantine's
face. His eyes turn towards you, and
he smiles. The sound of a door closing
is heard.
The Scene: The Temple/Altar
room in Constantine's mansion. The view
changes to
show the room. The sound of boots walking
on wood is heard. The view slowly
shifts towards the right, towards Constantine.
A silhouette is shown to be the
source of the walking noises, moving towards
Constantine.
Constantine: I can't
tell you how pleased I am with you, Mister
Garrett. I
simply can't find the words.
View changes to show
Garrett, his face hidden in shadows, holding
what appears
to be a sword in its scabbard.
Constantine: But perhaps
Viktoria can help me in that regard.
View changes to show
Garrett from behind, silhouetted, with
Constantine
brightly lit in front and to the right.
Constantine: She has
such a way with them.
Viktoria (unseen): Yes,
we are both so VERY pleased.
Viktoria enters our
view on the left. Garrett shifts to the
right, blocking
our view of Constantine.
Garrett: Viktoria?
View changes to a close
up of Garrett's face, only his mouth not
covered in
shadow. In the background, we can see
some sort of plant life growing as we
watch.
Viktoria: Even though
The Eye is...defective.
View changes to show
Garrett from behind, silhouetted, both
Constantine and
Viktoria standing in front of him, brightly
illuminated.
Garrett: What?!?
Constantine: Viktoria
is quite right, Mister Garrett. I don't
mean to sound
ungrateful, but this eye is completely
blind.
As he speaks, a creaking
noise is heard. Behind Garrett, more plantlife
is
shown growing at an accelerated rate.
Garrett: It's a rock.
It's what you asked for.
View shifts to a closeup
of Viktoria's face, grimacing evily, an
odd design on
her cheek.
Garrett: Am I gonna
get paid or not?
Viktoria smiles evily.
The view changes to a closeup of The Eye
in
Constantine's hand. As Constantine speaks,
the view shifts upwards, resting on
his chest.
Constantine: Of course.
Constantine's shirt
stretches noticeably.
Constantine: Viktoria,
are you prepared to give Mister Garrett
his....
Smoke rises from his
shirt, the buttons snap, the material
falls away, and
bloody sigils appear to form on his bare
chest.
Constantine (in a very different
voice): ...Compensation?
The view pans up to
Constantine's face. Horns sprout from
his head, and a
familiar middle eye design appears in
blood on his forehead. He smiles
wickedly.
View changes to Viktoria's
chest, her clothes falling away to be
replaced
quickly by rapidly growing vines.
View changes again,
Viktoria from behind. Her clothes fall
away, her
fingernails are now claws, and her skin
is rapidly replaced with a wood-like
material. As she speaks the view moves
up her body, more vines can be seen
growing to cover her body. The view settles
on Garrett, seen over her
shoulder.
Viktoria: Bow to the
Woodsie Lord, and offer up your flesheye
so that his Eye
of Stone may see, Manfool!
She flings her arm towards
Garrett, thick vines and creepers shooting
out,
growing.
View changes to a side
view, showing Garrett thrown against a
pillar, the
vines and creepers pinning him against
it. Plant growth continues to be seen
on
Viktoria's body.
View changes to a closeup
of Garrett's face, eyes widening in fear,
vines
growing around him.
Viktoria: Bids he then
the spruces to singer him an anthems!
And the Woodsie
Lord binders them fleshes to stone!
View changes to a closeup
of Viktoria's free hand, moving slowly
back,
fingernails growing as we watch. She flings
her hand forward.
View changes to a closeup
of Garrett's right eye. Reflected in it
is Viktoria
hand coming closer. Garrett screams, then
her claws are upon him, and plucks
his eye from its socket.
View changes again to
show Viktoria standing silhouetted. Several
creepers
withdraw back into her arm, and she holds
both hands up, one holding Garrett's
eye.
Trickster: Did you think
those ancient phrases were mere words,
Manfool? Look
at me!
Viktoria blurs as the
focus changes to a vine-covered Garrett
falling to the
floor. Shortly, a hoof stamps on the ground,
next to him.
Trickster: *I* am The
Woodsie Lord, The Trickster of legend!
View changes to show
Garrett's bloody eye in Viktoria's claws.
She passes it
over to the Woodsie Lord's hand, dropping
it in, then both hands withdraw.
Trickster: If you be
thirsty, fleshthing, drink of me.
As he talks, the view
shows The Eye close up, the prongs opening
wide to
accept Garrett's eye, which is slowly
placed into them by the Woodsie Lord.
The
prongs grab it eagerly, and The Eye starts
to glow orange.
Trickster: If you be
hungry, then feed for I am the honeymaker,
and the
jacksberry!
As he speaks, the view
changes to a dead-on view of Garrett's
eye within The
Eye, the orange light glowing through
it. Blood appears to run down its sides,
and the prongs close around it.
Viktoria speaks, and
the view changes to a fully-transformed
Trickster,
holding up the completed Eye. He looks
at it and smiles. Flies can be heard
buzzing nearby.
Viktoria: He am the
leaf that feeders on the fleshed ones.
The Eye flashes, and
the view changes to Garrett, trapped in
vines, cowering
on the floor, only a hand and his remaining
eye visible.
Viktoria: Thems that
calls themselves Builders and wielded
up a hammers against
him!
View changes to one
from Garrett's viewpoint, looking up at
the silhouette of
the Trickster, holding The Eye. As the
Trickster speaks, Viktoria steps into
view, also fully transformed, eyes glowing.
Trickster: My poor Mister
Garrett, you will not live to SEE the
sprawling glory
of it! Your sacrifice is not yet complete!
View changes to a closeup
of Garrett's eye and hand, shivering in
fear. Vines
continue to grow, and the Trickster and
Viktoria both walk past Garrett's
view.
Trickster: Mine lilacs
and mine thistleaids must feeds, and I?
View changes to show
The Trickster in profile, Viktoria walking
up behind him.
The Trickster raises his hand as he speaks,
and brings it down, cutting a swath
of light through the air, which grows
brighter.
Trickster: Stands He
then in the greens and festered Maw and
speeds He out his
judgements upon the weeps and writhing
manfools!
View changes to show
Garrett's eye and hand again, shivering.
Lights flash
around him. The view changes to a closeup
of Garrett's remaining eye, and we
can hear his scared breathing as lights
continue to flash. His eye rolls
upwards, as if he's fainted, as vines
twine and grow over it.
11. Escape!
"Danced we in joys
and triumphs. With us the Woodsie Lord
danced the stringsie
foolsie man Rose the storms in shouty
glee, the darkness in feary glooms, the
fires in happy greed. Danced we away,
and fed the sad stringsie manfool to
their devourings for our thanks."
-- Final fragment of the "Notyets"
manuscript
No picture. The sound
of a door opening. Distant voices, getting
closer as
they speak.
1st Keeper: This way?
2nd Keeper: Look here.
Our path is true.
Sounds of Garrett's
ragged breathing, and footsteps.
1st Keeper: In here?
2nd Keeper: Yes.
View changes to show
Garrett's vine-shrouded view. More footsteps,
and Garrett
gasps. As the Keeper speaks to Garrett,
we are shown images of him being freed
from the Trickster's vines.
3rd Keeper: Since you
left us, you've been a stone rolling downhill.
Now you
must aim this remarkable momentum. It
is past time for the balance to shift.
Odd animal noises are
heard in the distance.
2nd Keeper: They come.
Garrett: Wha--? Wait!
3rd Keeper: The Trickster
will not forgive you for doing what he
could not. Nor,
I trust, will you forgive us.
Scene shows the Keepers
leaving. Garrett gives a monologue.
Garrett: Sounding
contemptful. Keepers. Looks like
I'd better get moving, or
whatever those things are will waste a
perfectly good rescue...
12. Strange Bedfellows
"The stone cannot
know why the chisel cleaves it; the iron
cannot know why the
fire scorches it. When thy life is cleft
and scorched, when death and despair
leap at thee, beat not thy breast and
curse thy evil fate, but thank the
Builder for the trials that shape thee."
-- The Hammer Book of Tenets
This was NOT the way things were supposed
to go. Constantine has the Eye...AND
my eye...and I doubt he has anything wholesome
planned for it.
The Trickster is real after all. I don't
think anyone but those crazy Hammers
really believed in the old gods.
Those crazy Hammers. You know, it wouldn't
hurt to have a few dozen
heavily-armed fanatics on MY side just
about now. If I drop by their temple and
explain things, maybe they'll be so distracted
by the Trickster's return that
they'll forget to hold a grudge. And even
if they don't...I know how to get out
of Cragscleft prison already...
13. Into the Maw of Chaos
"The weights in
each pan of the balance had increased
greatly. As he approached
his triumph, our foe had made himself
vulnerable. We were unable to directly
influence, and could only watch and wait
to see whether his pridefully chosen
pawn would prove his undoing."
-- Keeper Annals
Well...this is it. The Hammers say they've
received word that Constantine's
descended into his realm, to perform a
ritual with the Eye. The Hammers have
built me a booby-trapped, counterfeit
Eye...if I can swap it for the real
thing, it should cause him some trouble...IF
he doesn't notice me....
I've never robbed a god before. It'll
be a challenge...
Third cutscene (end movie)
The views pans upwards,
revealing a sad-looking statue, one arm
upraised,
holding a symbol in it's outstretched
hand: A cross within a circle. In the
background, it is snowing gently.
The scene changes to
show an elderly man, sleeping in the snow,
as it
continues to softly snow around him, his
breath showing in the cold air.
The scene changes again,
to show a man, his face shrouded, standing
outside in
front a fire, his breath also showing.
Behind him, some stairs lead up to a
walkway, upon which someone moves past
towards the right.
The scene changes to
show footprints in the snow. The view
follows these
footprints, until it catches up with the
silhouette of the one making them. The
view pans upwards to show this man, hooded,
walking, some buildings shown in
the background. The wind blows a small
snow flurry across the view, and the
sound of approaching footsteps is heard.
The snow continues to fall gently.
Garrett: Makes
a sound of contempt. Keepers!
Another silhouette enters
the scene from the right, also hooded.
Keeper: So you think
you've won.
Garrett turns to the
right, and the Keeper stops moving.
Garrett: I think I've
got my eye back.
Keeper: Yet...still...you
are blind.
Garrett turns to face
the Keeper. The scene changes to show
the Keeper, face
illuminated except for the eyes, Garrett's
silouetted back to us.
Garrett: If you hadn't
noticed, I just saved the world. Yourself
included.
Keeper: As we knew you
would. As it had to be.
Garrett turns away,
moving off screen to the right, speaking
as he does so.
Garrett: Now I remember
why I left the Keepers.
The Keeper moves to
follow him, speaking as he does so.
Keeper: And I remember
why we let you go.
The scene changes to
show Garrett's silouette, in profile,
walking to the
right. Behind him passes the view of a
building, behind an iron fence, a warm
glow coming from the windows. A clock
starts to strike the hour.
Garrett: What do you
want from me?
The Keeper moves into
the scene from the left, falling in step
with Garrett.
Garrett: Sarcastically
You come to congratulate me? Welcome me
back to
the fold?
Keeper: Very well. I
will speak my peace plainly. You have
accomplished that
which was written, and YES...you've done
it well. But there is no place for you
with us any longer. Yet you will have
a great need of us, and soon.
The scene changes to
look through a window down onto the street,
snow built up
on the ledge outside. The two figures
walk on, leaving footprints in the
still-falling snow.
Garrett: I don't think
so. I'm through with heroics.
The scene changes to
show the silhouettes of Garrett and the
Keeper walking
side by side, in profile. The building
has past, and they move past other,
unidentifiable shapes.
Garrett: And with your
kind as well.
Keeper: You cannot run
from life as you did from us, Garrett.
The picture changes
to show a closer view of the two silhouettes,
still in
profile, talking.
Keeper: Life has a way
of finding you.
As the Keeper speaks,
Garrett licks his lips.
Keeper: No matter how
artistic a sneak you are.
The two start to move
past a fire burning nearby.
Keeper: Listen...there
is a book that you were not made aware
of.
The clock stops striking,
indicating the time is midnight. The view
changes to
show a close-up of Garrett's new eye...a
mechanical device, which reflects the
nearby fire. It clicks and whirrs like
a camera, and the pupil enlarges as the
eye moves to look at something. All of
this happens as the Keeper continues
speaking.
Keeper: I'm here to
tell you that it would be WISE for you
to read it now...if
you can still read hieroglyphs.
The picture changes
to show what Garrett was looking at..some
sort of metal
working going on, red hot iron being worked
upon.
Garrett: I do try to
forget, but you Keepers leave them everywhere
for me.
The scene changes. Both
silhouettes in profile again, still walking
to the
right, moving past a building, softly
lit by the nearby iron workings.
Keeper: Yes. You have
more friends than you know.
Both stop, and Garrett
turns to face the Keeper.
Garrett: Tell my "friends"
that I don't need their secret book.
The scene changes to
show the two silhouettes from the front,
from a distance.
A nearby rat scrounges in the snow. A
window to the right shows a warm glow
from within. It appears that the snow
has stopped falling.
Garrett: Or their glyph
warnings, or their messengers! Tell them
I'm through!
Tell them it's OVER! Tell them Garrett
is DONE!
Garrett waves his hand
to emphasize his point, then walks away
from the
Keeper. The view then changes to show
Garrett's silhouette from the back,
walking away into the city. The Keeper's
voice comes from behind him.
Keeper: I will tell
them this: Nothing is changed. All is
as it was written.
The Trickster is dead. Beware the dawn...of
the Metal Age.
The view pans upwards,
showing the workings of the upper parts
of the nearby
buildings, then to blackness.
BP. Blooper Reel (blooper mission)
"Bla bla bla"
I have a simple job planned for this evening.
Break into a guarded mansion,
steal another fat nobleman's priceless
trinket, and leave quietly. Lord Bafford
is out of town, and rumour has it that
the captain of his house guard went with
him, as a bodyguard. The time is ripe
for a bit of burglary.
The front gate of Lord Bafford's manor
is always guarded, and the main street
is far too exposed. But Cutty tells me
there's a better way in...around to the
side, more out of the way. One guard,
and likely no witnesses to...complicate
matters.
The piece Cutty wants is a scepter...silver,
jewels, the usual adornments. It
should command a high price. Bafford,
like most of his kind, probably keeps
his
treasures on the top floor of the place.
Close to his heart...and far from his
servants.
No point in waiting. I have Cutty's old
sketches of the place, and everyone
who's going to be asleep inside already
is. It's time to begin...
• Thief II: The Metal Age
1. Running Interference
"Reliance upon
others is weakness for the strong, but
strength for the weak.
Wisdom and balance lie in knowing your
own nature over time."
-- Chronicle of the Metal Age
I've always equated "feelings"
with "getting caught"... they
both get in the way
of my money. Unfortunately not everyone
is as committed to their work as I am.
An old associate of mine... Basso, the
Boxman...wants to marry Lady Rumford's
chambermaid, Jenivere... and live happily
ever after. Guess prison life spoiled
his taste for thievery.
Too bad for Basso that Lady Rumford has
other plans...marriage would void
Jenivere's indentured service contract,
so Rumford is keeping her confined in
the estate with the rest of her "worldly
possessions".
Basso has asked for my assistance on
getting her out...since infiltration is
my
specialty. I make it a policy never to
take a job so sentimental, but the
Rumford manor could be a lucrative opportunity
for a man like me. It would also
mean that Basso would owe me a favour...And
in this line of work, you can never
have too many of those.
I'll sneak in after dark, and clear a
path for Basso, so he can rescue his
"damsel in distress". Along
the way I'll pick up a few "souvenirs"
for the
local pawn shops. That should make all
this aggravation worthwhile. Otherwise,
I'll make Basso wish he was still rotting
in Cragscleft. Huh! This proves
it...going legit is more trouble than
it's worth...
2. Shipping... and Receiving
"Blessed be the
forge, which gives shape unto metal, and
steam unto the boiler.
Blessed be the fire of the Builder and
the Forge of Karras."
-- Mechanist Common Prayer
Business has been kind of slow these days,
thanks to Sheriff Gorman Truart.
He's been coming down hard on my competition
(and anyone else he deems
"unlawful"). I've been playing
it safe by keeping a low profile, but
as my
landlord recently reminded me the rent
is late. He says he's gonna pay me a
visit tomorrow to collect...so I'll have
to go amateur for some quick cash.
The warehouses by the docks should fit
the bill. In addition to the usual
shipping traffic there's also a small
smuggling operation, sponsored by the
local underground. Not too many guards,
lots of dark corners, and several
points of entry should make this job painless,
and profitable.
Maybe I'll even have something left over
for myself, once the rent is paid.
Huh! Wasn't that long ago that I was planning
on my retirement...now the only
thing that's getting retired is my standards.
If things get any worse I'll have
to go back to picking pockets in the streets...
3. Framed
"Strike hot iron
and call forth sparks
strike a man and call forth fury
to shape man or metal to thy will
thou must strike with force"
-- Collected sermons of Karras
Last night an unusual opportunity knocked
on my door. Naturally, I was a little
suspicious, but my visitor said the job
was too sensitive to go through the usual
channels. He claimed that an old acquaintance
of mine told him where to find me.
I was about to ask him who our mutual
friend was, when he managed to... distract
me.
The job is to break in the Shoalsgate
station, headquarters of the City Watch,
and
quietly frame a certain Lt. Hagen for
robbing the Evidence Vault. Hagen is Sheriff
Truart's number two man and has no doubt
made life difficult for someone he shouldn't
have. My unusually resourceful employer
has given me all the information I need
to
pull this off, including a very detailed
map of the building. All I have to do
is
choose a way in, plan my route and get
back out... without alerting the bulls.
I realize that breaking into Shoalsgate
is like looking down a Burrick's mouth
with
a lit match, but it would pay me enough
to lay low for a while. And it doesn't
hurt
to be giving the police some dirty laundry
to deal with either. Besides, with my
luck if I don't take this job I could
end up in there anyway.
4. Ambush!
"Sings we a dances
of wolfs,
who smells fear and slays the coward.
Sings we a dances of mans,
who smells gold and slays his brother."
-- Pagan saying
Seems like the consequences of my occupation
have finally caught up with me. I
went to the Crippled Burrick Pub to meet
Sunny about unloading some merchandise.
The smell of ale and smoke from the place
wasn't enough to cover up the stench
of an ambush. A couple of Watch officers
were there waiting for me. Judging by
the look on Sunny's face, I'd say he sold
me out.
They didn't seem interested in bringing
me in either. The bluecoats were looking
for swift justice. Fortunately, I always
have an ace up my sleeve. I'd better get
back to my place fast and try to figure
out what to do next. I just have to get
past these guys... and the rest of the
city's "finest" out on patrol.
First cutscene
Keeper1: "By order
of the Council of the Keepers, you must
come with us. Garrett,
be reasonable. Logic dictates--"
Garrett: "Leave."
K1: "But we must--"
G: "Now."
K2: "Has your wealth
of knowledge grown so vast, that you've
lost all hunger for
more? Is there no more trust between us
then?"
G: "(sighs) Let's
make this fast."
Prophecy
My hand is copper.
My brow is lead.
Suffer me in a red patina,
swept along in a molten flow
to a sad eternity.
My stride interrupted
my thoughts untimed
my tears are become drops of silver
and shattered the crystalline fern.
I plead the wind to sweep us away.
Garrett and the Keeper
talk above the following section
My alabastrine limbs, useless and tired,
my carnelian heart, beatless and mired.
G: "Nice poem."
K1: "Not poetry:
prophecy. The Metal Age is upon us."
Prophecy
I pick the gilded apple from the iron
tree
I wipe the rust from my brow
Garrett and the Keeper
talk above the following section
The earth rejects me, foul and changed,
the wind refuses me, unsightly and maimed.
My voice is corrupted, my tongue unwind,
my pulse is mercurial sickened, it slows.
G: "Iron trees?
Not in my part of town."
K2: "Find the humour
if you must. But can you tell me truly
Garrett? Are there any
trees in your part of town?"
K1: "I will answer
for you: there are not."
Prophecy
Destiny and danger are stil focused on
the one,
the renegade who is both brethen and betrayer.
Garrett and the Keeper
talk above the following section
Beware the spider, for he weaves both
labyrinth and lair.
G: "Well, you've
got the danger part right anyway. I'll
tell you what: you Keepers
can plant a few shrubs about town. I'll
take care of me. I'll find my own way
home."
K2: "You're a fool!
Do you not understand what is at stake?"
K3: "Did you not
hear the Interpreter's words?"
K4: "Yes, Keeper
Orland (?). He has heard. Don't despair.
Let me go after him, alone.
Not to persuade, but to leave the door
open between us.
One more moment, if you will, Garrett."
G: "ONE moment."
K4: "You have trouble,
my friend. Danger from someone who hired
Truart to kill you."
G: "Yes?"
K4: "Then take this.
As soon you are done with your business,
the sooner you will
help us."
G: "Don't count
on it."
Prophecy
My heart it ceases, my breath undrawn.
My eyes forever focused
on the sanguine metal dawn.
5. Eavesdropping
"The man who learns
only what others know
is as ignorant as if he learns nothing
The treasures of knowledge are the most
rare, and
guarded the most harshly."
-- Chronichle of the first age
I headed back to my safe house and kept
thinking about the letter. I know they're
trying to manipulate me, but Keepers never
alter the truth... just keep it in the
shadows. Besides, it's not like I got
a lot of leads anyway.
"If you seek the private knowledge
of the Sheriff, go to the Eastport Mechanist
seminary tomorrow night. With stealthy
discretion, overhear what you may: a
certain very timely meeting."
Looks like I have something useful to
learn from a seminary for a change. There
are two open towers and some back doors
which might be helpful for getting me
in.
The catacombs below the church could be
another way in but I'd rather not tread
where the dead sleep.
The meeting will most likely take place
in some sort of conference hall. Heh,
there's no guarantee that I'll even be
able to get inside but all I have to do
is get close enough to listen at the door.
I'd better pull this off quickly and
find a new hideout before the bulldogs
get my scent. This situation does have
one
advantage... things can't get any worse.
Who could hire someone like the sheriff
to kill me?
6. First City Bank and Trust
"Bricky roads they
trappers grass,
stoney walls they trappers wind,
iron stove it trappers fire.
Trappers is we by the works of hands,
and forget us we were ever free..."
-- Inked grass scroll
I'm not surprised that the Mechanists
are not the saints they claim to be, no
one
in this city is. But at least they've
done me the favor of recording the
incriminating meeting they had with Sheriff
Truart. That recording should let me
exert a little pressure on Truart to find
out who hired me to kill him. But I'll
have to acquire it first... The Mechanists
put the recording in a safety deposit
box earlier today but since I have a copy
of the key, I should be able to open it.
It didn't take much to learn that the
Mechanists do all their banking with First
City Bank and Trust, one of the wealthiest
establishments in town, catering to
the needs of the city's upper crust. The
bank vault is a huge tower and I'm sure
the safety deposit boxes are inside. Once
inside the bank, I'll visit the Hall of
Records and do a little snooping to find
out which box belongs to the Mechanists.
Then I'll need to find a way to get inside
the vault itself, grab the recording,
and get out. No doubt the bank is well
protected by Mechanist security machines,
in addition to the usual guard contingent.
Risky... bit you know, I'be always
wanted a good enough excuse to break into
First City Bank and Trust. And I always
thought I'd be taking the risk, just for
the money.
7. Blackmail
"To manipulate
a man is a careful project.
Too light a hand, and he follows his own
whim;
too heavy a hand, and he will turn on
you."
-- Chronicle of the Metal Age
It's time for a face to face chat with
my old friend Sheriff Truart. Work out
our
differences, show him the little piece
of evidence I lifted from the Mechanists.
I'm sure he'll appreciate the consequences
if this were to be made public. Truart
was acting for somebody when his cronies
ambushed me back at the Crippled Burrick
inn... I bet he'll be happy to tell me
who that was.
It was cocktail night at Truart Estate,
which meant I needed to wait until all
the
guests had cleared out. Truart has beefed
up security since becoming Sheriff, so
breaking in may prove to be a little...
difficult. Hopefully some drunken guest
left me an open door. By the time I find
my way in the Sheriff will be fast
asleep. I watched the last guest leave
about an hour ago and the servants are
no
doubt cleaning up while the rest of the
house turns in for the night. Now to find
my way over that wall...
8. Trace the Courier
"He who keeps his
work in disorder
gives home to chaos.
Let him be struck with stone and iron
to forge away his flaws."
-- Collected sermons of Karras
Things are getting very complicated.
Even if Truart's dead my problems are
far from
over and whoever hired the Sheriff to
kill me is still out there. The keyring
I found
in Truart's house belongs to Lt. Mosley
of the City Watch, but it turns out that
she
has an alibi for the murder itself.
Still, she's probably neck-deep in this
whole mess. I don't know what's going
on, and
I don't like that. So I started following
Mosley. I knew sooner or later she'd have
to
tip her hand and to contact her friends.
And sure enough, she just left the local
Watch
station well before schedule carrying
a letter. This is my chance. If I can
trail her
without being spotted I should be able
to find who's on the other end of this
little
conspiracy.
9. Trail of Blood
"Saws we them man
o' moons faces,
rounds o' glows brights
in them summer night sky,
saids them to us that
winter comes earlies,
summer is gone,
and the harvest is fled.
-- From a Pagan song
The portal from the graveyard deposited
me in a grove of trees and the wounded
Pagan I was following is nowhere in sight.
He's carrying Mosley's letter and I'd
still like to know where he's heading
with it, my plan is to track him and find
out what's been going on. The Pagan has
a headstart in what is probably familiar
territory to him, but there's some blood
on the ground. I'm hoping he's in too
much of a hurry to stop and tend to that
wound so he'll leave a trail of blood
that I can follow, that's unless he bleeds
to death before he gets where he's going.
Meanwhile, I have no idea where I am or
what I'll be up against and even if I
did
there's no going back for supplies. If
I believed in it, now it would be a good
time
for me to wish for luck.
Second cutscene
V: "Garrett."
G: "Viktoria."
V: "Garrett. Who
is it you wish to fight? Me, or my Thisleaids,
or the Sycamore?"
G: "Just YOU."
V: "I am not the
enemy Garrett, nor anyone here. Here's
your enemy: Mechanists.
It's no secret that they wish to destroy
you too, hero that you are, regardless
you will join us in our struggle against
them."
G: "Join you? Not
really my first choice."
V: "Choice?! My
choice is to avenge the death of a friend!
You understand nothing
of suffering and duty, pathetic manfool!
In one moment I could... the past is the
past. Now we have an enemy in common.
Even you must see that it is so."
G: "I seem to have
a lot of enemies lately. Anyway, you have
matters well in hand."
V: "It is true that
I am powerful, but I draw my strength
from this place. Where
the Mechanists are, I'm not so sure of
victory."
G: "Pity."
V: "I have no time
for your vengeful thoughts and biting
words. But be assured,
Garrett, you're stronger with us than
without us. We've been watching the
Mechanists for three moons. Pagan agents
are posted in every sector of the city.
Your report, Larksbur?"
Larksbur: "One loss in the old city,
and two more in Dayport."
V: "Sometimes enemies
must join forces to overcome a more terrible
foe. So
tell me, Garrett, yes or no. Are we agreed
to work together, sharing
knowledge and skills against the Mechanists?"
G: "I..."
V: "I've put vengeance
aside. The earth keeps my promise for
me. Now you
have my oath on it, I'm cursed if I break
the covenant, now your answer."
G: "I... agree..."
V: "Good. The Earth
keeps your promise for you."
10. Life of the Party
"The Builder has
gifted thee with the greatest of all treasures
- the future!
But thine own will forges the key that
opens the lock."
-- Karras, private correspondence
G: "The New Scripture
of the Master Builder?"
V: "Karras is rewriting
ancient Hammer texts. But to what end,
we don't know."
G: "So you want
me to find out."
V: "Yes. But there's
a more pressing problem. Karras is throwing
a ball for
the local nobility at Angelwatch, the
new Mechanist tower in Dayport. We
need to know what he is up to. You have
to be there, Garrett, tonight, while
the party is in progress."
G: "Angelwatch?
Is this how our arrangement is gonna work,
you coming up
with ways for me to get myself killed?"
V: "Is this really
Garrett the Master Thief I hear talking?
If danger is
going to be a problem for you, then..."
G: "Just-- give
me the details."
V: "Security at
the tower will be extra heavy with the
City's nobility in
attendance, so gaining entrance will be
difficult."
G: "For you, maybe.
But I won't be knocking on the front door.
The rooftops
aren't called the Thieves' Highway for
nothing."
V: "I have some
equipment for you. You should begin immediately.
And also..."
G: "Remember to
pickpocket the party guests."
V: "...you must
find out whatever you can about the Cetus
Project, a name our
agents have overheard repeatedly. Karras
has an office in the tower. Try to
obtain some information there."
G: "Brilliant idea,
try to find information about Karras'
Cetus Project...
in his office."
V: "You do remember
who the enemy is, don't you Garrett?"
G: "If your information
is wrong, and I end up risking my neck
for nothing,
this arrangement is over. Then try asking
me that question again."
11. Precious Cargo
"Even with all
we had learned, some events were to prove
more complex than
we had predicted. The most unlikely of
alliances was also the most effective."
-- Chronicle of the Metal Age.
G: "I hate to admit
it, but you were right about the New Scripture
of the Master
Builder. Karras is up to something, and
that book is his master plan. Too bad
he's gone into hiding, or I'd make him
eat his words."
V: "Karras is...
fanatical by nature, but now I fear his
ambition as well. You
say he's giving these 'servants' as gifts?"
G: "Yes, and they
must be connected somehow to the scripture.
The servants are
weapons, and the nobles have just invited
them into their homes. I should be so
lucky."
V: "And the schematics
confirmed what my agents presumed: Markham's
Isle is the
staging area for the Cetus Project."
G: "You knew about
Markham's Isle?! Do you know what it took
to get into that
office?! I don't appreciate you wasting
my time."
V: "You are arrogant,
Garrett. Yet, you underestimate your importance
to the
cause, your actions have been unvaluable."
G: "Do you know
what the Cetus Project is?"
V: "The schematics
are too technical to decipher, but the
name they reference,
Brother Cavador, is the best lead we've
had in months."
G: "Then we need
him. I'm sure you'd love to ask a high-ranking
Mechanist a few
questions. I'll go see if I can convince
Cavador to come back with me."
V: "There is much
we can learn from him. Lotus, my agent
on Markham's Isle, may
have information on Cavador. Unfortunately,
we've had no word from him for some
time."
G: "The he got careless.
I won't make the same mistake."
V: "I have hope
that Lotus is still alive. He's a faithful
agent and a trusted
friend. If you could find him, we'd be
in your debt."
G: "I just hope
you realize the risks I've been taking
for you. It's not
everyday my services come so cheap."
12. Kidnap
"Calls the serpents
to the heel of my foes!
Calls the ravens to pecks their eyes!
Calls the jackals, carry thems away
their children to gnaw bones in the night!"
-- Pagan curse
I went to Markham's Isle looking for
three things: Viktoria's agent, the
Cetus Project, and Brother Cavador. There
wasn't much I could do to help
poor Lotus, at least he passed on his
information to me. Now I now more about
the Cetus Project than I ever wanted to.
They built a ship that can can sail
underwater. Turns out this ugly iron fish
is my link to Cavador. The only way
I can reach him is to hitch a ride in
its belly. Viktoria has better
appreciate all the trouble I'm going through.
'Course it's not just enough to
find Brother Cavador in this misterious
"K.D. site", I said I'd bring
him
back... in one piece. Maybe I should find
some other way home, I'm cramped
enough here without Cavador in tow. Besides,
travelling Mechanist-style just
doesn't agree with me, and as long as
I'm going to their secret site I might
as well as keep my eyes and ears open.
Sometimes it's the smallest leak that
makes the biggest difference.
13. Casing the Joint
"When we looked
at the relics of the Precursors,
we saw the height civilization can attain.
When we looked at their ruins,
we marked the danger of that height."
-- Keeper annals
V: "Our guest Cavador
just spilled his guts."
G: "Not literally?"
V: "It wasn't necessary.
Cavador was instructed to deliver two
sorts of
artifacts, brass masks and..."
G: "Those slave
masks on Karras' servants?"
V: "...and some
sort of agricultural device called the
Cultivator. Thirty
of each."
G: "Each? So they're
connected."
V: "We have to assume
so. Unfortunately, our efforts to secure
a mask have
been... frustrated."
G: "Hmm. Listen.
I think I know where we can lay our hands
on one of these
masks. There's a collector named Bran
Gervaisius with an interest in masks
and headdresses. Last time I was down
in the Lost City he had a commission
out for that sort of things."
V: "Gervaisius?
I've had an agent on his case, and apparently
the Mechanists
have been making ouvertures."
G: "Three guesses
why. What can your agent give me on his
house?"
V: "Gervaisius is
planning an exibition. He's bringing his
collection with
him from his summer home. The private
exibit area is on the top floor,
access is from an elevator controlled
from the top floor. It's almost
air-tight."
G: "Almost?"
V: "There's talk
of a secret passage. Unfortunately, its
location remains...
secret."
G: "Then I'll need
to find it. Now. We can't afford any delays
later when the
masks arrive. Karras is holed up inside
the Mechanist cathedral and it looks
like whatever he's up to, we're running
out of time."
14. Masks
"There are those
to whom knowledge is a shield,
and those to whom it is a weapon.
Neither view is balanced, but one is less
unwise."
-- Keeper annals
G: "Now that I've
estabilished such a close working relationship
with Lord
Gervaisius' security systems, going back
in for those masks shouldn't be
too much trouble."
V: "I hope we can
count on the quality of this... working
relationship."
G: "Gervaisius'
security system is not the most dangerous
thing I've ever
worked with."
V: "Do I have to
ask what is?"
G: "Hmmm, we're
on the clock. How has Karras been using
the time we've had to
wait?"
V: "He's been making
some modifications to the Mechanist cathedral...
including
some sort of valves or seals on the doors.
Why, we don't know yet. Inside, it
just looks like a huge factory, full of
machines and equipment. Whatever it is,
I'm sure it's tied in to those Precursor
artifacts. The sooner we can get a hold
of those, the sooner we'll know."
G: "And get Karras
off our backs."
V: "And stop whatever
he plans."
G: "Don't wait up.
I'll be working late."
15. Sabotage at Soulforge
V: "Don't! The
reaction will continue if it finds more
organic material."
G: "For how long?"
V: "It seems that
when all the rust gas settles into dust,
then it is safe.
Garrett... for what purpose would the
Mechanists use these... Cultivators?"
G: "Well, we know
Karras has installed them in the masks
of servants."
V: "Yes."
G: "And the servants
have been placed in the homes of the wealthy."
V: "Yes! The homes
with the gardens. The plants there could
sustain a
reaction large enough to destroy... everything!"
G: "Yes, we must
think of a plan."
V: "No, there's
no time to think. We must go to the Mechanist
cathedral.
The beacon you've heard about: you could
find it, try to activate it, to
draw the servants to the cathedral! Then
you must somehow get Karras to
signal them; to release the rust gas!
You see, if I fill the cathedral
with plants, enough to ??? a chain reaction,
then it should cause the same
effect we just saw, but it would take
Karras with it, instead of the City!
Remember... the cathedral is sealed! Air-tight!"
G: "IF we can get
into the Mechanist cathedral, IF you fill
it with plants, IF I
can find, let alone activate the beacon,
ALL without being detected?! It's too
risky. We'll be killed!"
V: "Karras created
these devices to destroy all that we know.
And now they are
in place: he must only say the word. There's
no more time. We must act. Are you
too blind to see that?"
G: "Your plan is
suicide. I'll think of another way. And
I work alone."
V: "???"
K: "I'm here against
the wishes of the Keeper Council. I'm
here as your friend,
Garrett. Listen. Viktoria has begun an
assault on the Mechanist cathedral."
G: "No!"
K: "I hope the glyphs
are wrong."
Sentry: "And the
leaves of ???"
V: "Face me yourself,
manfool!"
G: "Viktoria!!"
V: "Garrett! I've
failed! This is not enough plantlife to
sustain the reaction.
These mechanical beasts detected me. But
there is one more thing I can do.
Then it will be up to you... my good thief."
G: "Wait! Viktoria!
Let's get-- Viktoria!"
S: "??? ??? justified!"
V: "I'm plant enough!"
G: "Noooo! angry
Karras!"
Third cutscene (end movie)
Karras: "??? to
the Master Builder upon the ground, and
he saw that the ground
was good, and clean. No grasses marred
his path, nay, not a whisp of vilest weed
did spoil his view. Let thy furnace be
fueled..."
Robots: "Builder
fuel us."
Ka: "Let thy buildings
be sound."
R: "Builder fuel
us."
Ka: "Let thy foes
be vanquished, and all thy endeavours
be objected unto thee!"
R: "Builder, Forger,
Father, fuel us now."
catastrophe
Robot: "When I was
very young, Karras took me away from the
foundry mother and
said, 'thou art the child of my endeavours.
Follow me and thou shalt... inherit
the Earth...'"
G: "All of this?
It was written?"
K: "All."
G: "Viktoria's death...
and Karras... was it written? In your
books?"
K: "All is... as
it was written."
G: "And there's
more?"
K: "Yes."
G: "Tell me." |